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GfM
World Congress & Digital Marketing Entertainment Congress
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Die
beiden Fachkongresse in Berlin finden am 12. und 13. März
2008 im Fünf-Sterne-Grand Hotel Esplanade statt. Die
seit fünf Jahren etablierte Austauschplattform für
die New-Media-Industrie informiert Marken-, Medien-, Online-,
Mobile- und Game-Industrie über die neuesten Trends.
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Linked to:
1. Day - Program,12 th March 2008 (eGame marketing)
2. Day - Program, 13th March 2008 (Digital Marketing Entertainment)
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| Program,
12th March 2008 |
| 9.30
- 9.35 |
Welcome
& Introduction
Moderation:
- Torsten Zarges, Korrespondent Köln,
Kress Verlag GmbH
- Klaus Janke, Redaktion: Marketing & Marken,
Horizont Zeitung für Marketing, Werbung
und Medien
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| 9.35
- 9.45 |
General
overview of the growth market "eGames"
in 2008/2009
11 Prozent Communication,
Carsten Szameitat, Managing director & publisher
GfM News - eGames, Mobile News
|
| 9.45
- 10.15 |
The
European Gaming Audience and the advertising selection
- Expanding, loyal, predictable, emotionally
involved in their selected media – how
long is it since this has been true of TV, Print,
Outdoor?
- Is it true now of the Internet? It is true
of gaming.
- Just under a quarter of Europeans bought a
game in the last 12 months. What are they like
these “gamers”? What do they like?
- How do they prioritise their use of time?
How does gaming effect their other media usage?
- GameVision has been collecting and analysing
data about the gaming audience for five years
on behalf of all the major gaming publishers.
Sean Dromgoole will outline the trends including
the recent huge shift towards women and older
gamers. Is this audience one you can afford
to miss?
Some Research/Gamevision London,
Sean Dromgoole, CE0
|
| 10.15
- 10.45 |
Bringing
Order To Video Game Ad Chaos - In-Game Advertising
and Beyond
In-game advertising has become the “it”
topic of the moment. However, more and more advertising
technologies for video games are popping up to
give in-game advertising a run for its money.
Some allow developers and advertisers to explore
more/different models that enable them better
to work together to increase their revenue while
maintaining the satisfaction of end-users. This
also allows the advertiser a chance to reach new
audiences.
This session will focus on:
- Market (size, growth and demographics)
- 2008 outlook
- Problems with the current state of in-game
advertising
- In-game vs. pre and post-roll vs. frame ads
- The differences between in-game advertising
and ad supported game models
- How to correctly match the advertising technology
with a game
- The revenue generated by ad supported models
- Best practices
Exent Technologies Israel,
Yoav Tzruya, CMO
|
| 10.45
- 11.15 |
Coffee
Break |
| 11.15
- 12.30 |
US-Panel: In-Game Advertising
Summit
Panel:
Advertising & Games
Virtual Bills: In-Game
Advertising, e-Game Marketing, Product Placement
Puff
is part of the trade. New products and services
can only be successful if they reach their target
group. Yet which is the adequate medium? In the
past there were only print media to book adverts,
but today you have the choice between a variety
of completely new advertising platforms. Experts
from the industry reckon, that print media, TV and
radio will no longer be the most important vehicles
for advertising. In order to reach today's target
groups, new media like e-game advertising are being
taken into account.
What are the new perspectives offered by the in-game
advertising market? What direction will e-game marketing
take in 2013? These are some of the questions that
will be discussed. Panel attendees:
- Some Research/Gamevision London,
Sean Dromgoole, CE0
- Exent Technologies Israel,
Yoav Tzruya, CMO
- IBM Netherlands, Marcel
Baron, Director EMEA, New Business Development
- Wild Tangent Europe, Nick
Boulstridge, Sales & Marketing Director
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| 11.15
- 11.30 |
The
end of advertising as you know it
The next 5 years will hold more change for the
advertising industry than the previous 50 did.
Increasingly empowered consumers, more self-reliant
advertisers and ever-evolving technologies are
redefining how advertising is sold, created, consumed
and tracked. Our research points to four evolving
future scenarios – and the catalysts that
will be driving them. Traditional advertising
players – broadcasters, distributors and
advertising agencies – may get squeezed
unless they can successfully implement consumer,
business model and business design innovation.
IBM Netherlands, Marcel
Baron, Director EMEA, New Business Development
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| 11.30
- 11.45 |
Micro-transaction
in Game economy WildTangent illustrates
how advertising acts as a payment option in a
micro-transaction based game economy. A new model
called sponsored sessions delivers results to
advertisers and real value to gamers.
Wild Tangent Europe, Nick
Boulstridge, Sales & Marketing Director |
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| 11.45
- 12.30 |
Panel-
Discussion
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| 12.45–
14.00 |
Lunch |
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| 13.30
- 15.00 |
Media-Panel: Crosslinking
with TV
Panel: Media & Games
Print, Online, Mobile
and TV: Media Invest in the Booming Games Market
- Status Quo and Forecast
No
longer the exception: Media companies expand into
the games market. Only recently MTV announced
to spend 500 million US-$ in the games business
within the next two years.
Media broadcaster already have established their
own business units in the profitable games market,
recognizing that gaming is becoming more important
as an advertising vehicle in a world of communication
networks.
New business models in the media and games market,
convergence towards traditional media, targeting
technologies, TV, publishing houses and game platforms,
digital e-game projects & trends.
Panel attendees:
- MTV Networks International,
Branco Scherer, Brand Development Director,
Digital Media
- Bigpoint.com, Nils Holger
Henning, Director Business Development
- RealNetworks, Inc.- Finland,
Armin Hummel, Territory Manager
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| 13.30
- 13.50 |
Gaming Experience
from VIACOM
- Media vs. Gaming: what is MTV Networks' premise
in the gaming area?
- Gaming vs. advertising: in which ways is
MTV combining different options to advertisers,
ranging from sponsorship of gaming-related TV
shows, based sponsored mobile games, in-game
ads on casual gaming sites (Shockwave) to online
sponsorships around game releases etc.
- Gaming is dead - long live social gaming!
MTV Networks International,
Branco Scherer, Brand Development Director, Digital
Media |
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| 13.50
- 14.10 |
Media-convergence:
Are Browser games a part of TV´s revenue stream?
Bigpoint.com, Nils Holger
Henning, Director Business Development |
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| 14.10
- 14.30 |
Ads
in Online & Mobile Games - opinions of consumers
& customers
- Online: Ads for free gaming example of zylom
(www.zylom)
- Mobile: An example from an actual sponsorship
campain in USA. Web banner promoted mobile game
within In-Game Ads from Honda.
RealNetworks, Inc.- Finland,
Armin Hummel & N.N. |
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| 14.30
- 15.00 |
Panel-Discussion |
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| 15.30
– 16.00 |
Coffee
Break |
| 16.00
– 16.30 |
Sponsoring
and Advertising in eSport-Games – The useful
extensions to classical sponsoring
- Actuall research facts
- Exention possibilities to classical sports-sponsorships
in sports-games
- Chances and risks
Sport+ Markt AG, Stephan
Schröder, Senior Executive President
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| 16.30 –
17.30 |
Politics Panel
Media education & political
stances concerning the egame market
In 98 percent of all households there are computers.
The internet is taken for granted, just like TV.
95 percent of all households with young people are
online. 83 percent of all adolescents surf several
times per week. Objective, critical views of the
e-game market, virtual worlds and young consumers'
usage of media will be discussed by representatives
from politics, organizations and companies.
Panel attendees:
- G.A.M.E. Association, Claas
Oehler, Attorney & Partner
- Fraunhofer Verbund Informations- und
Kommunikationstechnik, Thomas Bendig,
Forschungskoordinator
|
21.00 |
JOGO
Media presents GfM
World Media Night im
40 seconds Club Berlin |
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| Program,
13th March 2008 |
Top |
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| 09.35
– 09.40 |
Introduction
and welcome on the second day |
| 09.40
- 10.10 |
Forecast
2018: our new digital life & work tomorrow
- 10 Megatrends of our digital marketing and
entertainment world in the future
- Consumers, strategies & visions of the
digital marketing and entertainment world
FUTURE-INSTITUTE New York/Berlin,
Roman Retzbach, Research Director
|
| 10.10
– 10.40 |
Marketing
in a World of Choice
- The explosion of digital channels and the
impact this is having and will continue to have
on the media landscape.
- What’s the impact on marketing activities?
- How do you manage and react to this change.
- Case studies from BMW Group. Including Blogs,
Vlogs, Podcasts, Communities and BMW-web.tv
BMW Group, Tony Douglas,
Innovation Manager
|
| 10.40
– 11.00 |
Coffee
Break |
| 11.00
– 12.45 |
Panel: Social
Advertising Superstitial
advertising, „open social“ and „social
advertising“
„If
I tell my grandmother that I'm doing Social Shopping
she thinks I am doing social work.“ The
widely used term „social“ has recently
got a new meaning in the web and now also
comprises certain aspects of advertising. Traditional
search engines like Google or Yahoo! match adverts
with keywords, while platforms like MySpace and
Facebook can go one step further and match adverts
with human beings and their relationships.
Are those the two pillars on which marketing is
based in the future? Information on strategies,
business models and coverage of the most important
communities. Perspectives for the next few years.
Panel attendees:
- Video-Greeting Tom Jessiman,
CEO, Pickspal
- Allballers GmbH, Frederik
Peiniger, CTO
- BBDO Group - Interone Worldwide,
Martin Hubert, CEO
- MySpace, Fox
Interactive Media, Stefan Zilch,
Sales Director
- BMW Group, Tony Douglas,
Innovation Manager
- Moderation: KMTO
Agency, Michael Domsalla, CEO
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| 11.00
- 11.30 |
Video-Greeting
Tom Jessiman, CEO, Pickspal
Massive Application Deployment on Facebook
and Open Social: Case Study Pickspal.Com
Allballers GmbH,
Frederik Peiniger, CTO
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| 11.30
- 11.45 |
Influencer
Marketing: Better Brand Image and Campaign
Control – Opinion Mining
BBDO Group, Interone Worldwide, Martin
Hubert, CEO
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| 11.45
- 12.00 |
Online
& Mobile Entertainment Networking
MySpace,
Fox Interactive Media, Stefan Zilch,
Sales Director |
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| 12.00
- 12.45 |
Panel-Discussion |
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| 12.45–
14.00 |
Lunch |
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| 14.00
- 15.30 |
Panel: Digital
Entertainment
Consoles are Becoming Multimedia Centers for the
Living
Room - IPTV Trend Communication
Consoles,
PC´s dominate worldwide households. Open
platforms, opportunities to meet friends in global
networks and play games. Individual user-generated
content. User Generated Content, IPTV included
etc.
How do platform providers see the future? What
technological innovations can be expected? What
potential does media networking have for the advertising
and games industries?
Panel attendees:
- EURO1 AG - YAVIDO, Uwe Bernhard
Wache, Managing Director
- MoreTV Broadcasting GmbH,
Stefan Jenzowsky, CEO
- Sevenload GmbH- denkwerk Gruppe,
Axel Schmiegelow, CEO
- Moderation: KMTO Agency,
Michael Domsalla, CEO
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| 14.00
- 14.20 |
Crosslinking Digital Media - IPTV, Mobile Ebtertainment
and TV - New Technologies
EURO1 AG - YAVIDO, Uwe
Bernhard Wache,
Senior Executive President |
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| 14.20
- 14.50 |
The
first thinking video recorder - Social Community
–
IPTV – The next generations
MoreTV Broadcasting GmbH, Stefan
Jenzowsky, CEO |
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| 14.50
- 15.10 |
Targeting
methode, moving images and IPTV
Sevenload GmbH- denkwerk Gruppe,
Axel Schmiegelow, CEO |
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| 15.10
- 15.30 |
Panel-Discussion |
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| 15.30
– 16.00 |
Coffee
Break |
| 16.00
– 16.30 |
Large
Brands – the future broadcasters?
- A close look behind the scenes: Audi iTV,
SAP TV and BMW web TV
- Branded Content for new Target Groups
- If content is king, then digital asset management
is the throne
Bavaria Film Interactive GmbH,
Lars Reckmann, CEO |
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* Programmänderungen vorbehalten |
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Basisdaten
2008:
5. GfM World Congress
(eGame
Marketing) & Digital Marketing Entertainment,
12. - 13. März 2008 in Berlin
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Thema: |
Game-Marketing:
Die Games-Vernetzung zwischen den Werbeplattformen
und Plattformen für Digitales Entertainment-Marketing
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| Zielgruppe: |
Mediaentscheider
der Markenartikler, Werbe- und Marketingentscheider, Produktmanager
der Markenwelt, Geschäftsführer und Vorstände,
TV und Rundfunk,
eGame- und Entertainment-Branche |
| Kongressinhalte: |
Unter Kongress finden Sie die aktuellen Inhalte. Bitte
diesem Link folgen
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Workshops: |
Nachmittags
finden begleitende Workshops statt. Die Kongressteilnehmer
werden in Wissens- und Interessengruppen aufgeteilt. |
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