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Take a look at the >> Program 2008

   
 
  +++ GameVision analyses the games-audience in Europe +++
   
 

Just under a quarter of Europeans bought a game in the last 12 months. What are they like these “gamers”? What do they like? How do they prioritise their use of time? How does gaming effect their other media usage? GameVision has been collecting and analysing data about the gaming audience for five years on behalf of all the major gaming publishers. Sean Dromgoole, CE0 of Some Research/ GameVision London, will outline the trends including the recent huge shift towards women and older gamers.

   
 
   
 
  +++ Marketing in a World of Choice - Case studies from BMW Group +++
   
 

The explosion of digital channels and the impact this is having and will continue to have on the media landscape is the topic of Tony Douglas' speech. What’s the impact on marketing activities? These questions are answered with case studies from BMW Group including Blogs, Vlogs, Podcasts, Communities and BMW-web.tv

   
 
Further details and information in the >>program 2008
   
 
  +++ Better Brand Image and Campaign Control – Opinion Mining +++
   
 
In the age of Web 2.0 consumers became change-managers of brands and brands-images. This has an influence on companies' marketing-communication. The guarantors of communication in the companies are increasingly helpless handling this uncontrollable and fast exchange of consumers' opinions. Beyond that background the innovations team "Innovation Authority" from Interone Worldwide, a multichannel provider of the German BBDO Group, developed a new planning-tool to identify sonsumers' opinions already in their beginnings. Martin Hubert, CEO ofInterone Worldwide, BBDO Group speaks.
 
   
 
  +++ MTV Networks International and the Games-sector +++
   
 
Media vs. Gaming: what is MTV Networks' premise in the gaming area? Gaming vs. advertising: in which ways is MTV combining different options to advertisers, ranging from sponsorship of gaming-related TV shows, based sponsored mobile games, in-game ads on casual gaming sites to online sponsorships around game releases etc.
Gaming is dead - long live social gaming!
 
   
 
  +++ 5th GfM World Congress -eGame marketing and
+++ digital marketing entertainment 2008 +++
       
      New and old advertising instruments fall into place. E-game marketing, online-communities, meta-verses and IPTV open up new perspectives in digital marketing for media and for the advertising industry. The topic "Digital Marketing Entertainment" will be discussed on the second day of the 5th international GfM World Congress in March 2008.
     

Read more in the >>program 2008

 

 


+++ Key-Speaker - Exent Offers Universal In-Game Ads Software +++
In-Game Advertising has become the “it” topic of the moment. However, more and more advertising technologies for video games are popping
up to give in-game advertising a run for its money. Exent is a global leader in developing and marketing software products and services that enable the broadbandbased delivery of video games known as Games-on-Demand.
Games-on-Demand services are designed to monetize the extensive catalogue of video games that are no longer likely to generate significant revenue through retail sales channels.
 
+++ eGame-Werbung and digital Lifestyle Marketing +++
 
Study: Game Proceeds Surpass 49 Billion US-$ in 2011

Importance of digitalization for media and advertising. Main topic: e-game advertising and digital lifestyle marketing capture the 5th GfM World Congress.

The world becomes digital. Old and new advertising tools are merging. What will entertainment be like in the future and how can you attract even more attention? These are the issues to be discussed at the 5th international GfM World (e-game marketing) and the Digital Marketing Entertainment Congress on 12th and 13th March 2008 in the stylish atmosphere of the Grand Hotel Esplanade in Berlin. For the first time the congress will be accompanied by the exhibition „digitalME“. more

The Panels at a Glance
12th March 2008
10.15 - 12.30
Panel: Werbung & Games
Virtual Bills: In-Game Advertising, e-Game Marketing, Product Placement

Puff is part of the trade. New products and services can only be successful if they reach their target group. Yet which is the adequate medium? In the past there were only print media to book adverts, but today you have the choice between a variety of completely new advertising platforms. Experts from the industry reckon, that print media, TV and radio will no longer be the most important vehicles for advertising. In order to reach today's target groups, new media like e-game advertising are being taken into account.
What are the new perspectives offered by the in-game advertising market? What direction will e-game marketing take in 2013? These are some of the questions that will be discussed.

12th March 2008
14.00 - 15.30
Panel: Media & Games
Print and TV: Media invest in the booming games market – status quo and forecast
No longer the exception: Media companies expand into the games market.Only recently MTV announced to spend 500 million US-$ in the games business within the next two years. RTL Group and ProSiebenSat1 already have established their own business units in the profitable games market, recognizing that gaming is becoming more important as an advertising vehicle in a world of communication networks.
New business models in the media and games market, convergence towards traditional media, targeting technologies, TV, publishing houses and game platforms, digital e-game projects & trends.
12th March 2008
15.15 - 16.15
Panel: Brands, Media & Games
Licensing: Brands, movie and games industries – forecast 2015

In order to attract consumers in the long run today, it is essentialfor companies to create brands that positively differ and stand out from competing products.
Licensing as a means to create brand loyalty. New business strategies within the games and brand industry. How does the increasing popularity of in-game advertising influence the future of games and brand industries? How to deal with trends and changing trends.

13th March 2008
14.00 - 15.15
Panel: Social Advertising
Superstitial advertising, „open social“ and „social advertising“.

„If I tell my grandmother that I'm doing Social Shopping she thinks I am doing social work.“The widely used term „social“ has recently got a new meaning in the web and now also comprises certain aspects of advertising. Traditional search engines like Google or Yahoo! match adverts with keywords, while platforms like MySpace and Facebook can go one step further and match adverts with human beings and their relationships.
Are those the two pillars on which marketing is based in the future? Information on strategies, business models and coverage of the most important communities. Perspectives for the next few years.

13th March 2008
11.15 - 13.00

Panel:Digital Entertainment
Gaming consoles are becoming multimedia centers for the living room.

Microsoft, Sony Computer Entertainment, Nintendo etc. dominate German households. Open platforms, opportunities to meet friends in global networks and play multiplayer online games (MMOGs). Individual user-generated content.
How do platform providers see the future? What technological innovations can be expected? What potential does media networking have for the advertising and games industries?
13th March 2008
10.15 - 11.00
Politics Panel
Media education & political stances concerning the e-game market
In 98 percent of all households there are computers.The internet is taken for granted, just like TV. 95 percent of all households with young people are online. 83 percent of all adolescents surf several times per week.
Objective, critical views of the e-game market, virtual worlds and young consumers' usage of media will be discussed by representatives from politics, organizations and companies.
 
 

Retrospective: 4th GfM World Congress 2007

 

+++ Yankee Group Research Boston in germany+++

 
On the 28th and 29th March 2007 the globally established market research institution Yankee Group Research Boston, USA, will deliver a survey of international developments in the in-game advertising market for the first time at the GfM World 2007 in Berlin. Michael Goodman, Media & Entertainment Strategies Senior Analyst at Yankee Group Research, will present the current Yankee Group findings in his keynote. According to Yankee, the total market will increase from currently 164.7 million USD p. a. to 732.5 million USD in 2010.
   
 
 
+++ Kenneth Ripley, IGA Worldwide New York, Attending Congress in Berlin +++
 
Kenneth Ripley of IGA Worldwide New York will present the international aspects of “Electronic Games Marketing”. In his keynote he will report on current trends in in-game advertising, like incorporating context-sensitive advertising into games dynamically and in real-time.
Afterwards US Summit Discussion with Nick Adams, Group Account Director, Mindshare, und Howard Marks, CEO, Acclaim London.